
Ship Tour of New Jerusalem

I wanted to give viewers some idea of what our command ships are like. Our photo/video equipment doesn't work on them due to all the electromagnetic energy...but even if they did work I wouldn't be able to photo/video the ship for security reasons and the safety of the crew, not to mention the fact Jmmanuel is aboard the ship.
I'm not verifying the legitimacy of the video below...but it will give you an idea of the enormous size of these command ships and the fact they do have decks that look like someone plopped a hunk of a planet's landscape in them. This is true not only of the Andromedan biospheres but of command ships in general.
I hope that gives you some idea of the size and scale of these command ships so you can put the New Jerusalem ship tour I'm about to give you into proper perspective.
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I apologize for the use of somewhat Star Trekky illustrations but I can only work with what we have here on earth to work with. They are not precise by any means, they are only to give the viewer a rough idea of what the ship actually looks like. A special thanks to Ex Astris Scientia for his diagrams.
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The New Jerusalem is now comprised of 18 decks. It carries a crew of approximately 1 million of both human and non human crew.

The uppermost deck is called the Pilot's deck. Think Star Trek bridge. The crew on the Pilot's deck fly the ship. On our ship, there are usually about 12 crew personnel on the Pilot's deck when the ship is operational.

There are 3 Commanders chairs that sit side-by-side. These chairs operate via a Commander's brain waves and DNA. The chairs "read" each Commander's brain waves and DNA and enable the Commander to telepathically transfer his or her commands to the ship operating systems. This is a safeguard that were a ship to be captured for example, anyone attempting to hijack the ship would be unable to operate it.

I'm a paragraph. Click here to add your own text and edit me. It's easy.
On a command ship, both Commanders and Vice Commanders can command/operate the ship.
In front of the Commanders sit the Pilot and Navigator. As their titles imply, these 2 fly the ship through space. Their seats operate similar to those of the Commanders, sending their telepathic commands to the ship operating systems. The instrument panels in front of them contain symbols inset into the panel itself. These allow the Pilot and Navigator to operate in somewhat of a "manual" mode as well as telepathic.

On their instrument console are a series of 'buttons' with symbols on them, each symbol representing a different ship function.
For example, 2 parallel lines is the symbol for landing or jumping null time. The 'button' can be activated by passing one's fingertip over it. Were this symbol activated, a screen would come up in front of the Pilot and Navigator that looks like this...

Photo courtesy of Lloyd Bushman Collection
Two devices come out from the sides of the ship and show 2 parallel lines that converge to show the landing point or alternately, the null time jump point.
In front of the Pilot and Navigator is a large viewing screen that is visible only on the interior of the ship. This allows them not only a 360 degree view around the ship but they can also view atop and below the ship as well.
There's a lift that take crew up and down between decks as well as a vibrational chamber that raises the vibrations of anyone from the surface coming aboard, and a restroom.
The ships vibrate at a much higher rate than that of earth so those of us going aboard the ship know how to raise our vibrations accordingly but in the event we'd need help holding those much higher vibrations, that's what the vibration chambers are for.
Deck 2 contains the Commanders quarters. They're located close to the bridge in the event of an emergency or attack.
This is where our quarters are. They're nothing fancy at all - the illustration below is just a rough idea of what quarters contain - bedrooms, bathrooms, living area, kitchen and dining area.

Where the red arrow is there's a hallway leading to a small conference room and workstation, a meditation atrium and another bathroom.

We don't have any tech like the workstation, the video below is as close as I could get. It kind of resembles a gaming chair with a crystalline display in front of the chair. All telepathically operated.
Conference room
There are different sized quarters for single crew members, couples and families.
This slideshow might give you a somewhat better idea.
All of the quarters walls and ceilings are holographic so you can change your scenery whenever you like. No closets are ever visible, they are hidden within the ship walls. And you gals will hate me for this...we never do laundry. You simply hang your clothes in one section of the closet and they come out clean and sanitized.
Our beds are like combination bed/workstation/viewing screen. They are temperature controlled for each individual sleeping in them, they can be raised and lowered as needed. At the foot of the bed is the screen one can change from workstation to something similar to a computer screen to something similar to a movie or TV screen.
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Our quarters can be decorated any way we like, using the same type of virtual reality technology used to build the ships.
Our kitchens are something else. We have this machine I call "the gizmo" that cooks an entire meal instantly. We have coolers and warmers similar to earth refrigerators but will keep the food as hot as you took it "out of the oven" or as cold as if you'd just taken it out of the freezer. We have a food replicator. Our pantry is similar to a walk in cooler in design but has telepathically operated rotating shelves so what you want to get out of it is right in front of you. (Everything is telepathically operated) There's also a built in lighted and temperature controlled area for growing herbs and spices. Basically, our kitchens are every cook's dream.
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Our bathrooms are where we depart from earth bathrooms. ET bathrooms are unisex, used by males and females simultaneously. (ET's don't have our modesty hang up's) The bathrooms don't use water, everything is done with light and energy. Energy waves disintegrate all waste so no waste has to be stored and later dumped. The showers also use light that cleans and sanitizes one as sterile as an earth operating room. So no towels or toilet paper to contend with. Nor do we have to clean any bathrooms. Units in the ceilings and floors do that periodically and sterilize everything.
The atrium is one of my fave places on the ship and we recently redisgned it as well. It is basically a meditation area containing a healing pool. The water in that pool has healing properties.

Deck 3 contains the Great Meeting Hall which has also been redesigned recently. It's along the lines of an auditorium that seats hundreds of thousands. This is where the star nation meetings are held.

Behind the area where whoever is hosting the meeting sits is a large area (designated by the Earth hologram) where 3D LIVE holographic images can be displayed to all in attendance - for example, maps of different areas of space or maps of ship fleet movements.
On the deck perimeter around the Great Meeting Hall are smaller conference rooms and upscale lounge areas where star nation dignitaries can relax between meetings. These lounges have their own kitchens manned with crew chefs so the dignitaries don't have to chase around the ship to eat when meetings are being held.

Facsimile of a Deck 3 lounge
​Deck 4 is what I call the VIP deck.
It contains quarters for all visiting dignitaries as well as quarters for any evacuees that might be taken aboard.
It also has a VIP dining room that's set up like an upscale restaurant, something along these lines:
(Sans the noise, our ships are silent)
The kitchen is manned by 'chefs' that have studied all over the cosmos and can make virtually any food asked for, as ET diets vary widely.
​Decks 5 and 6 are crew quarters. They're designed exactly like VIP quarters are and come in single, 2 person or family-sized units.

Deck 7 is the Community Deck and is the busiest deck on the ship.
Jmmanuel designed it himself. It's laid out in concentric circles. The outermost circle is where the MagLev train runs for crew to travel longer distances around the ship.
The next circle in contains all the various shops, restaurants, the equivalent of our grocery stores, the clothier's, a large spiritual center, an enormous education complex, a medical center, a concert hall, a live theater building, etc.
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There is no financial system. The crew walk into a shop, get what they need and walk out with it free of charge.
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The ring in front of all the shops is designed like an outdoor cafe with a walking path that goes all the way around the deck.
The next ring in contains the track the smaller shuttle vehicles use carrying crew shorter distances around the ship.
The innermost ring contains a lake

surrounded by beautiful gardens, walking paths, foot bridges over streams, sitting areas, a kind of playground for the crews' kids.
There are what we'd call picnic areas around the lake, just off the kids' playground.
Deck 8 is the Recreation Deck. This is where the crew dining rooms are located. They too are beautifully landscaped with a lagoon with waterfall at the far end of the room. One can swim in the lagoon and there are also dining tables in the lagoon area.
There is no kitchen for the crew dining, simply food replicators. However, they may eat in the VIP deck dining room when no dignitaries are aboard for star nation meetings.

What I love about the crew dining rooms is that their decor is very nature oriented. One feels like they're dining outdoors rather than inside a ship.
There are also gaming lounges for the crew kids aboard on this deck, a fully staffed child care center, another concert hall, a second live theater complex, and a number of holodeck units in which one can create any virtual reality scenario they wish to entertain themselves.

Facsimile of kids gaming lounge
Deck 9 is the Medical Deck. There's housing for the healers, a hospital, healing bays, decontamination chambers, birthing rooms, a laboratory, cryo storage, a morgue.
All healing is done with energy, light and sound and is completely painless. Diagnostic beds are used for diagnosis. [Note: Med beds are obsolete ET tech and not on ships anymore.]
Surgery is performed in pods, robotically.
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We do have medical transport ships as well.
Deck 10 is the Navigation Deck. It's nearly as busy as the Pilot's Deck. This is where all fleet movements are coordinated, earth's Schumann Resonance is raised, and where all surface missions are planned by a special crew unit responsible for only planning those missions.
Where the arrow points is where holographic live (in real time) star charts can be brought up.
Deck 11 is the Biosphere. This is where the ship's food is grown in huge gardens tended by autobots. Artificial light is produced from the ceiling. There are beautifully landscaped areas in the biosphere too with areas to sit and just relax.

The deck also contains a hydroponics/aquaponics lab and other agricultural types of labs.

Deck 12 is the Marine biosphere ecosystem. It's basically a replica of one of our oceans. There's also an underwater marine laboratory.

Deck 13 is all of the Science offices and labs. It is also where ship Security is based, including a brig.


Brig
There are various security checkpoints throughout the ship. That's the primary job of the security force - to prevent unauthorized anyone from getting aboard the ship.
(Fighting between crew members and insubordination are virtually non-existent)
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These security checkpoints have tech that scans a person's DNA, vibrational rate, etc. and pull up a person's "service record", which is actually a complete biography on them.
Decks 14, 15 and 16 house the ship operating systems and are also used for ship maintenance and storage.
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Deck 17 is a new deck added for the convenience of the Flight deck maintenance crew as they wanted their quarters closer to the flight deck. Their deck contains their own dining halls and lounges.
Deck 18 is the Flight deck. This is where all smaller scout and transport ships are kept and maintained and from where the smaller craft and drones depart the ship.



That concludes our tour. I hope you have a better idea of what our crews 'upstairs' call home.
Why won't the ET's take us to the motherships and give us a ride?
Simplest answer? Because it would kill you dead. And none of us want to kill you dead.
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If one's personal frequency and vibration do not match that of the ship's they cannot survive on the ship. They would die within short order. It would be comparable to a diver getting the bends. That's the closest analogy I can make.
Then there's the issue of materialization and dematerialization.

Think of the Star Trek transporter.
When our ships jump null time to cover great distances in seconds, both the crew and the ship dematerialize during that jump, the rematerialize when the jump is completed.
That's basically what the Star Trek transporter did in beaming crew on and off the ship - it dematerialized them and rematerialized them.
​This is why we wear compression suits like the one at left when traveling in space.
It keeps the atoms in our bodies from littering the ship in those jumps.​
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When terrestrial humans are physiologically calibrated to travel deep space, the ET's plan to bring you aboard command ships.
Do crews wear uniforms?
Yes and no. While aboard the ship they are free to wear whatever they wish. When traveling outside the ship all crews must wear the royal blue compression suit that shows they're a member of the Collective. Different ET races can decorate them somewhat differently but they must be the GCOW blue compression suits.

​With so many different races aboard, how does everyone communicate in different languages?
All ET's are telepathic so there really isn't a communication barrier. However, when 'verbal' languages are used, there are small communication devices that translate one ET language into another.
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How does one get around a ship the size of a planet? Obviously one can't walk everywhere...
There are 2 forms of transportation. To go long distances, there's a MagLev train that runs around the perimeter of the ship so one can get anywhere on the ship within minutes.


To travel shorter distances there are levitating transport vehicles. These run down the center of the ship corridors with foot walkways on either side of them.
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There are special lifts that can take them up and down between decks.
Are pets allowed on the ship?
No. ET's don't see pets the way we do. Even on their home planets they keep them in separate quarters or even on separate planets due to diseases they can carry. They don't have the relationship with pets that we do. Nor do the crew have time to take care of a pet...and then there are crew members who could be allergic to the pets.
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What are a Commander's duties on the ship?
Anything at all. Commander is just a spiritual title, they don't give orders to crew because that would be violating free will. The crew know if someone has reached the spiritual level to have that title, he/she is one to be listened to from a wisdom standpoint. But a Commander will do anything he/she would ask their crew to do. There's no such thing as "not my job" on an ET ship.
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​Do crew members have their entire family on the ship with them?
Some do, some don't. It's a matter of personal choice.
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How do your crew buy personal items on the ship if ET's don't have financial systems?
They don't pay for anything. They simply walk into one of the ship shops and get whatever they need. Some ET races use a credit system where a crew member receives so many credits per shift worked and they purchase supplies with those credits.
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Can earth military shoot down a UFO?
No, but they want you to think they can. ET ship hulls can easily withstand a nuclear blast.
However, I do believe earth military has come up with technology that interferes with the EM energy field of the ET ship and can possibly bring one down that way.